| Summary: | Using game controller does not prevent screensaver | ||
|---|---|---|---|
| Product: | TDE | Reporter: | Jan Stolarek <jwstolarek> |
| Component: | other (any) | Assignee: | Timothy Pearson <kb9vqf> |
| Status: | NEW --- | ||
| Severity: | normal | CC: | bugwatch, jwstolarek |
| Priority: | P5 | ||
| Version: | R14.0.x [Trinity] | ||
| Hardware: | Other | ||
| OS: | Linux | ||
| Compiler Version: | TDE Version String: | ||
| Application Version: | Application Name: | ||
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Description
Jan Stolarek
2020-05-26 11:17:05 CDT
After some research (since this is an annoying bug for me) it turns out that this is not a problem of just TDE. The problem is X server is completely unaware of game controllers (`xinput --list` doesn't list any even if connected) and the game libraries communicate directly with device nodes in /dev. A workaround is to use a program `caffeine` [1] which is designed specifically to solve this particular issue. I'm leaving this to devs discretion whether to keep this bug report open. [1] https://launchpad.net/caffeine Also, it is possible to make XOrg aware of the joystick input by installing the xserver-xorg-input-joystick package. On my machine this causes a bunch of other issues and I'm not sure whether this package should be used when a mouse is present (see package documentation). Anyway, I am leaning towards closing this bug as not related to TDE. |