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Bug 3115 - Using game controller does not prevent screensaver
Summary: Using game controller does not prevent screensaver
Status: NEW
Alias: None
Product: TDE
Classification: Unclassified
Component: other (any) (show other bugs)
Version: R14.0.x [Trinity]
Hardware: Other Linux
: P5 normal
Assignee: Timothy Pearson
URL:
Depends on:
Blocks:
 
Reported: 2020-05-26 11:17 CDT by Jan Stolarek
Modified: 2020-08-03 13:47 CDT (History)
2 users (show)

See Also:
Compiler Version:
TDE Version String:
Application Version:
Application Name:


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Description Jan Stolarek 2020-05-26 11:17:05 CDT
I often find that using a game controller when playing a game does not count as user activity and so the TDE screensaver runs in a middle of a game, forcing me to move a mouse or press a keyboard button. Does not seem to happen always though. Definitely happened to me with Wine and RetroArch.
Comment 1 Jan Stolarek 2020-08-03 12:53:13 CDT
After some research (since this is an annoying bug for me) it turns out that this is not a problem of just TDE. The problem is X server is completely unaware of game controllers (`xinput --list` doesn't list any even if connected) and the game libraries communicate directly with device nodes in /dev. A workaround is to use a program `caffeine` [1] which is designed specifically to solve this particular issue. I'm leaving this to devs discretion whether to keep this bug report open.

[1] https://launchpad.net/caffeine
Comment 2 Jan Stolarek 2020-08-03 13:47:51 CDT
Also, it is possible to make XOrg aware of the joystick input by installing the xserver-xorg-input-joystick package. On my machine this causes a bunch of other issues and I'm not sure whether this package should be used when a mouse is present (see package documentation). Anyway, I am leaning towards closing this bug as not related to TDE.